Monday, 18 May 2009
Sunday, 17 May 2009
Avatar stages
I tried out some targat lighting and mr.sky lightning to see what best highlighted the avatars features. The mr.sky lighting turned out to be too bright. I also lost some of the detail in the face when I changed to this lighting.
I had to create my own hair from a sphere instead of using the hair and fur application as I don't have 3ds max at home (mac.) I liked the way it turned out as it unites the cartoony body and the slightly more realistic face.Friday, 8 May 2009
Final stages of my pixilation
This is my pixilation about the start of my uni life. The focus for the animation is about how this new people in my life have added to my identity and by being put in a situation where no one knows who you are you created a new, slightly ultered identity that merges in with your new friends.
Since I created this version I have have faded in the start and slowed down the first few frames to introduce the audience gradually to my production. Whilst I haev been creating the pixilation I have been watching other pixilation of a similar style to see how important the music is to teh overall effect. Since then I have decided to try to create my own music to make it more about my identity... whether or not it'll be good will be another story (I am tone deaf.lol.) I wan the music to be upbeat and emphasis the pace of the pixilation so it will replicate my pace of life/my positive attitude.
Also I have realised that if I was to create this again I would have to change the compostion so that the drawing is more centered so it attracts the audiences attention in a better way. The only way I could solve this problem is to add some draing to the bottm section of the pixilation but that will make it look too cluttered so I think it will work out best if I leave it.
I have now added in the fade in and outs but I need to think of some origianal credits to some up the piece and what front etc will fit in with the style.
Sunday, 3 May 2009
Finished Flash Elements
My identity shuffled. I experimented with different focuses (close-up etc) to provoke different reactions and emphasis certain part of my personality. For example the happy character is in a close-up form to grab peoples attention because it is the first photo you will see.
First scene of my box. I am my identity box.
Monday, 30 March 2009
Changing Ideas

Initial sketches
Images I will use but I need to add text in flash. Each person in the game I know well so it will show how they have influenced me as a person.
Sunday, 22 March 2009
Avatar developments

Thursday, 19 March 2009
Curiosity Box Experimentation

At first Simon suggested creating a sub menu to choose different heads but I felt that this would compromise my ideas as I just want the audience to click on the face and it will change.
For example you would choose the top of the head that you want, the eyes the neck. This would all be a symbol of how others change you identity, as a society we effect each other. Would we all be who we are today if it isn't for you family, your friends, or that person you bumped into in the street?
(original idea)
Click on the head
Monday, 16 March 2009
The future of interaction design

Thursday, 12 March 2009
Progress so far
Lego Men- The dark night!

Tuesday, 10 March 2009
Flash Tutorials
Monday, 9 March 2009
Updating ideas
These are my final designs I am going to work with for my logo. At the moment the sunshine logo is my favourite not just because it is aesthetically pleasing but because I think the shape and text represent my personality. I choose curvy, flowing text because I see myself as a flowing person. I didn't mean for the background shape to look like a sun at first. It is just the shape i see myself as a continuous, flowing shape with the up and downs of the rays.
I also like this design but it isn't as aesthetically pleasing as I had hoped. I thought the person was a good idea as it would seem like i was introducing the name of my company...
3D Max Experimentation
I found recreating the figure a lot easier this time but I have been working on making it a lot more detailed. I want the figure to look feminine and resemble my figure. My first go above looks rubbish. I thought it might be easier to extrude the area and then bevel it but it looked more like another shape slapped on top of it rather than natural curves. so I tried....
Altering the vertexes to make a breast but they didn't look much better. They just look like little lumps.
I ended up moving onto the shape of the bum. It looked a lot better but it was too curved and in your face. It doesn't look right because my avatar will be wearing a hoody that will cover some of that detail.
Plus there was little lumps that I am going to have to even out. I have made the thigh area slightly more curvy as well to make it feminine.Friday, 6 March 2009
Pirates of the Floatin' Internet
http://rochedalss.eq.edu.au/fish4.htmt
I liked the idea of getting a pirate name. It gave the game a sense of character and imagination. It is a form of your identity outside of the physical you. I think this really appeals to kids to get them wondering what their character will do next.
Unholy Island (Pirate Game)http://www.fncgames.com/tag/pirates
Thursday, 5 March 2009
Character Reactions

I have created this character collage to show how different characters react in different situations. I choose Kim Possible, Pocahontas, Fiona and Violet Incredible to represent different characteristics I can relate to that might add to the features of my avatar.
Tuesday, 3 March 2009
How objects say who you are....
This is a composition of how objects express who I am by bringing back memories, my flaws, who is important to me and what places I hold close to my heart. I choose a family holiday photo (on holiday) when I was little but I have only used part of the photo. I chose to use the water as it was when my Grandad taught me how to swim. My flaws are represented by the broken shell necklace because it was an object I bought when I was travelling last year. To me that necklace reminds me about how I learnt about who I really am through experiencing life on my own 2 feet. The paint brush and paint are very important to be because they have been objects that I have enjoyed using to express my self ever since I can remember. I put in a life drawing to connect my passion to the community that we life in as that is part of my identity therefore life drawing is an observation of that identity.
Monday, 2 March 2009
Logo Inspiration
Whilst I have been exploring logo and coming up with ideas (see previous post) I have come across these three logo. The looney toons logo has stood out the most to me because of its vivid colour range and composition. The composition has been the most help to me as I am developing a logo for my box that has my 'company' in bold text with a female character popping out of it. In my opinion the arms presenting Looney Toons makes the title stand out because bugs bunny becomes the center of attention so you know what it is about therefore you associate Looney Toones with comical comedy/fun. Also only 5 colour in a similar tonal range are used to keep it simple and not over complicate the design.
Until today I have never heard of Kidlink but its logo has stood out to me because of it simple, linear design that advertises a bold, trustworthy company because of the combination of the structured text and the smiling faces. There is also a sense of 'togetherness' because of the interlinking faces which adds to the sense of people being able to bond with the company.Wednesday, 25 February 2009
Logo Development
Thursday, 19 February 2009
My Creativity
Wednesday, 18 February 2009
More animation inspiration
http://www.animationarena.com/mayo-animation-artist.html








