Sunday, 27 February 2011
Finger painting developed
Friday, 25 February 2011
Google app inventor
Thursday, 24 February 2011
What do the audience want from User Interfaces?
- Creating line, tone, texture etc (formal elements)
- Range of colours
- Range of brushes
- rubber
- Different backgrounds that replicate different paper textures
- Using layers
- Importing photos as backgrounds
- being able to sketch
- simple interactions to create the artwork
- create range of graphics
- easy to find/use navigation
- Play game apps as they find them more enjoyable
- Used to social networks
- Used to traditional tools
- Used to photoshop
Wednesday, 23 February 2011
Final Mock!!!
This morning I had a meeting with Wish upon a star to get opinions about what mock-up they want as their final website and the image above was their final choice! Their was response was very good. They felt that it represents their charity as through the illustrations the audience automatically know what the website is about. The sky also stick with the colours of their branding (dark blue and white). The balloon was one of the main features that everyone loved as they felt that it represents the giving of wishes. However I am going to experiment with the text and colour of the balloon to see what stands out. At the moment everyone at the charity prefers the stripes to the red balloon, although it may be a bit difficult to read. - Produce a site map of pages we know about so far including 'parent' and 'child' pages and assess the design requirements of those pages. We don't have to design every page but we have to make provision for certain page designs such as the event map(s) (which we didn't talk about) and layout for 'standard' pages.
- Produce HTML / CSS for home page and alternative page(s)
- install modx and link it to the database, upload your HTML, CSS and design elements.
Sunday, 20 February 2011
Feedback...

On feedback from ibrow media (wish upon a stars current web developer) I have made a few alterations so that the website can be up-dateable easily by Wish upon a star.
- Made the banner smaller so there more room for content
- made the balloon smaller so more room for animation
- added a plane with a banner so there's more space for navigation to advertise links when needed.
- Only put one picture in the banner so that it doesn't have a 'wide screen' affect. Taken away the blue so it doesn't separate the information from the picture.
Friday, 18 February 2011
Final Mock-up???
After a meeting with both Wish upon a star and their current web developer I have come up with this final mock-up made from feedback from both of them. The balloon was an essential that wish upon a star wanted to keep, whilst Chris Fickling at ibrow media (Nottingham) suggested blending the background with the banner by creating some sort of 'sheet' with a news ticker that was tied between two trees. Thursday, 17 February 2011
Artefact Two Evaluation
The aim of artefact two was to find out what applications on either the android or IOS system that artists are attracted to, to create artwork. I have chosen to observe a focus group of artists using drawing apps and completing a questionnaire to gain an understanding of what factors that they connect to whilst using the device in order to create artwork. As well as how they create the artwork I was focusing on each devices functionality and usability as components towards the application and devices successful.
A prominent factor throughout the course of the study was that artists choose the android phone first and that sketcher was the most popular app. This is was because the application was self explanatorily therefore the user assumed that it was easy to use. Also the artists that choose IOS applications first preferred the android art applications (just draw, sketcher) overall as they felt that they provided a wider range of tools. However I find this surprising that they find android tools easier to use due to their functionality systems, as they are both used to IOS.
Throughout artefact two it has become evident that artists are looking for tools that are quick and easy to use with out the ‘clearing up’ factor. Yet they want the detail of using traditional tools. Personally I think that the user interface and how the tools are presented are a major contributing factor to this because artists are initially drawn into the application because of its appearance and user interface. If tools weren’t clearly laid out they would disregard the application, moving onto the next one. Throughout both artefacts it is clear that people want the tool set to be less sensitive and the drawing board to be more sensitive to touch so that fine detail can be created.
Wednesday, 16 February 2011
Artefact two results

The the pie charts above are only a small part of my second artefact so aren't what I'm judging the next move on in terms of my personal research project. They are just a good visual basis, for them to be more substantial evidence I would have had to have tested more people. Generally people who haven't used android or IOS before are more attracted to using android as a platform to create artwork but overall people find IOS easier to use because of its clear layout.
Tuesday, 15 February 2011
Focus group responses to art apps
- If the IOS/android apps can be used to created art work successfully by artists.
- If android or IOS functions better as an art tool
- How does using android or IOS affect the creation and display of artwork.
- Which platform work better in terms of functionality and usability
Art created by art apps
(Android-Andrawing pro)
(Android-Just draw)Sunday, 13 February 2011
Friday, 11 February 2011
Artefact Two: IOS vs Android
Wednesday, 9 February 2011
Art apps vs game apps
Monday, 7 February 2011
Spot the difference
Centre aligned- suggested by ibrow ltd (who designed/developed) their current website. Personally I think this makes it look like a brochure but can work visually well.
Also suggested by ibrow ltd is the search menu so that the audience can find anything on the website easily.
The next stage is to see what design the client likes to take forward to the next stage and try to see how the mock-up would work with the content management system that they want me to use (modx).Friday, 4 February 2011
Slight changes





Tuesday, 1 February 2011
You've guessed it..another mock-up
I think I'm almost there with the mock-up stage. I have created this from feedback from Wish upon a star and my tutor (David Downes). I have saved a bit of time by using the same illustration for the background as the illustration process is going to be a very time consuming process throughout the course of creating the website. I have taken down the opacity of the background to give it a watercolour effect (as the charity asked for). This will also let the content remain the focus of the design. Also to make the navigation clearer I have given it more spacing and underlined, in blue what page it is on so that the audience will find it easy to navigate. Also I think that the background unites the content with the charities purpose and doesn't look to formal because it is drawn in a fun, bright way. Another factor that makes it work is that it hasn't got a stark contrast between the content and background as the other mock up did with the white square highlighting the background of the content.