I have designed 3 UI's for the iphone. They are all based on a question/answer game using different navigation to see how I can get student of a different ages to engage with UI for learning that they don't see as a task.
This UI uses a simple touch option to select the answer. Simple, easy to use.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJk2oNyfVuMiWPQGOOvqtGKIk_jPiBWMe1vf8h5zkuplYharvcG0Apnh4bmLlmRtXDwwfGLfmyYTxhQlQu59wZXyKyW_D7JCGjbHs8kaIIULjbG3VjBDUKc5nhdrKaQNJtsw7u2w4LF_M/s320/UI_2.png)
This is based on the same question/answer game however I have used a different navigation that gets the audience to interact with the interface a bit more. This is a typical technique used by apple.
I have added a new element into this interface to engage the audience in a simple game- guess the answer to the question before the water level goes down. The quicker the audience does this the more life they keep.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg8vvIepmFw8xH_-SliEAF7xLvRcK4DITE-TGotKGZYVKpCmEtVGX5BZIXn10DL8ht7l5dDOB8Bx90IUu2MvLUL7MmAQOZRWRZqLRcWkcsR7IqJtpBFGlElbMiXM8v8ivuqQQhInWn1fE/s320/UI_3.png)
I think that the challenge now is to make sure that the game is suitable for the Usher art gallery.
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