Showing posts with label android. Show all posts
Showing posts with label android. Show all posts

Tuesday, 1 March 2011

What to consider with UI design

Android UI Design Tips
Through viewing this presentation it has got me thinking about what makes an app good? It is all about quick and simple functions. If detailed instructions are needed then the app is too complicated so quick actions are needed, such as being able to choose a brush, colour or texture to work with. I have got to think about:
  • How to make the action quick to summon
  • How is my app different?
My aim is still to experiment with merging art app design with game however for artefact three I intend to design a UI and compare it to the rest of the market to see if the audience respond well to it.

Tuesday, 15 February 2011

Art created by art apps

Selection of Images created using the android or IOS art apps.
(Android-Andrawing pro)
(Android-Just draw)
(IOS- Brushes)
(IOS- adobe ideas)

Friday, 11 February 2011

Artefact Two: IOS vs Android

For my second artefact I intend to test the most popular art apps on android and IOS to see how artists respond to the usability and functionality factors of each device. I am trying to find out out whether a group of young artists that have never used the apps before find it easy to use as a medium. Also I want to find out if using either android or IOS affects the display and creation of art work.

The Most popular Android drawing apps are: Doodledroid, Draw!, draw and share and paint joy. Most of the apps are advertised for the fact that they can be used on the go however paint joy is the only app that is advertised for its range of artistic tools (brushes, paint buckets etc).

The most popular IOS drawing apps are: Line art, sketchbook pro, art studio, artist touch, adobe ideas (popular with professional artists), paint-book.