Showing posts with label 3d max. Show all posts
Showing posts with label 3d max. Show all posts

Friday, 17 April 2009

My avatar so far

So far the hardest part about recreating myself as an avatar is getting the curves right but all was fixed after hours of frustration. I ended up recreating all of the hoody as there was too much geography within the jacket. I created the boobs the same way I created the hoody. I used the polygon and extrude tool and gradually altered the direction of the polygons to create a subtle curve.
The pink hoody is teh original that I am going to get rid of.

3D Max Avatar Up Date

My main goal when it comes to the avatar is to make it look as spot on as possible so I have found a tutorial that uses photographs of my face to create the structure. I created a plane to place the photos on and changed the dimension to suit the bitmap.

The planes were put in place to start creating the structure.

I began by creating the mouth with a cylinder and deleted the edges so one face was left.

To begin making the lips I made the cylinder into a doughnut shape and added in extra geography where the corners of the lips will be.
I have started to alter the vertexes to start making the lips. The most important part of the face to express my identity is my eyes. I plan to emphasis them to connect with the audience and get them thinking about who I am. So far this method has been a bit arkward when I have been trying to reshape the doughnut shape. I have found a better tuitorial that uses polygons instead.


Sunday, 22 March 2009

Avatar developments

So far so good with my avatar although it is taking a lot longer than I originally thought the shape and form of my avatar is going well. I have been concentrating on the female figure, which has been difficult to make realistic because I have had to get rid of a lot of geography so the breasts don't look lumpy. They still need a little work but they are on their way.  I found the clothes quite easy to model. I'm just looking forward to adding texture/ colour etc to bring her to life.


Monday, 9 March 2009

3D Max Experimentation

I found recreating the figure a lot easier this time but I have been working on making it a lot more detailed. I want the figure to look feminine and resemble my figure. My first go above looks rubbish. I thought it might be easier to extrude the area and then bevel it but it looked more like another shape slapped on top of it rather than natural curves. so I tried....

Altering the vertexes to make a breast but they didn't look much better. They just look like little lumps.

I ended up moving onto the shape of the bum. It looked a lot better but it was too curved and in your face. It doesn't look right because my avatar will be wearing a hoody that will cover some of that detail.

Plus there was little lumps that I am going to have to even out. I have made the thigh area slightly more curvy as well to make it feminine.

I am going to spend a lot of time making it look feminine because I think it is an important part of my individuality and it will look even more striking because the avatar will be wearing a black/ green hoody and jeans so that a lot of people can identity with the avatar. Also the plain clothes will make the eyes, hair etc stand out more to send people a subtle message.